About Me


 

My name is Garrett Williams and I am a Game Developer, Freelance Animator, and Blogger.

 

 

 

 

Computers and the software along with it have interested me for as long as I can remember. Whether that be playing games or messing around in MS Paint, some of my best memories are on the computer.

In mid-2014, I got exposed to the world of programming. I had never really tried let alone known about programming, but I'm glad I found it. I started writing my own little programs and eventually made some games. I also found other programs, like the Adobe Suite, Unity, and WordPress. I was able to create these awesome things all from the comfort of home, which I thought was so cool. This led me to start Tons Of Hun Studios, where I could show my creations to the world.

Currently, I have made and released 6 Games, all more interesting and better than the last.

I also have made Assets on the Unity Asset store.

I also do a little Writing, including my own personal Blog.

All of these projects have taught me something in one way or another. I have built up my skill set over the course of several years, from 3D art in Blender to Programming in C#. Below is a chart of my current skills.

 

 

Game Development

I have been a gamer all my life. I can remember back to when I was 6 years old playing Star Wars games with my family, and have been hooked on video games ever since. Along with video games, I had also been interested with Legos in my childhood. I made cool spaceships, giant cities, and just about anything I could imagine.

Who would have thought that my two interests, creating things and video games, would be the job description of a game developer.

 It was in the middle of 2014, when I was in a conversation with one of my classmates about programming. Looking back, I find it funny how I had never come to terms with the idea of programming when I was on the computer almost all the time! I did a little research and found Code Academy, where I started to learn HTML, Javascript, and Python.

Eventually, I researched how to programming video games, that leads right back to today.

I started making video games in early 2015, and haven't stopped. It's my dream to be an indie game developer, and make my games for a living. Therefore, I try my best every day to make that dream become a reality.

Freelance Animation

I got started with animation because of my school's TV Broadcasting club. I was already interested in film and video, but when I was exposed to graphics and animation there, I was instantly hooked.

I started doing heavy work in the Adobe Suite, with programs like After Effects and Photoshop. I love being able to see my creations "come to live" in animations.

After I made a few personal projects, I decided to expand my horizon, and dive into the world of freelancing. I know that with my knowledge and experience, I can create animations that won't disappoint my clients.

Blogging

Blogging has been a very interesting experience for me.

I got started blogging at the beginning of 2017 when I had seen many people suggest it. The fact is that then and maybe even now, I'm not the greatest writer. However, I love blogging.

My blog posts are often times my personal thoughts and opinions about a lot of stuff, mostly centered around gaming.

I use blogging as a way to not only communicate my ideas, but to connect with others.