April 21, 2021

Tons Of Hun Studios

Unity Game Development, Devlogs

Click The Power Post Mortem

2 min read

This past weekend I competed in the game jam competition, Ludum Dare. Ludum Dare is a competition where hundreds of game developers make a game around a theme from scratch in 48 to 72 hours. It was my second time competing, and I feel as though I have improved. Here is the Click The Power Post Mortem.


Click The Power


The Great



This is one of my most polished games of all time. Polish is something I have been looking to improve on, and I would say I have succeeded. I made sure the game ran bug-free, all of the UI looked nice and was visually appealing, and I added little touches to the gameplay that made it more complete. Overall, I am very proud of the finished product.


The Okay



I only had one sound effect, which although is really all I needed, could have been expanded upon. I did however create some background music that I really liked. It was my first time using Bosca Ceoil, and I think I came out with some decent music. Ironically, I created better music for this Ludum Dare with Bosca Ceoil than I have for my other games using Sonar (I should probably learn how to use it).



I like 3D models better, but I’m decent at simple 2D art. I made several sprites for each of the cards, which although simple got the point across. However, I am very happy with the animated background I made in After Effects, a program I am proficient in. It brought the game to life.


Click The Power


The Bad


Gameplay Length and Difficulty

Unfortunately because I was focused on creating a polished game, the gameplay wasn’t that long nor hard. You can beat all 40 waves in about a minute, and some people found it pretty easy. I think I should have made at least 50 waves, as well as increased the difficulty a bit.


Overall, I think this was my best Ludum Dare entry out of the two I have done. Hopefully, I can say the same thing for next time.

Play Click The Power!

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