Superhot is one of the most iconic FPS games of recent times, with its innovative gameplay and theme. I loved all parts of the game, but the story stood out most to me. The game itself is short, only taking me 2 hours to finish. However, in that short time, the game manages to give a strong influence on the player in a variety of ways.
What I really like about Superhot’s story is that you never feel like you’re in control. Sure, you as the player can control your character, but that’s the extent of it. You don’t control when you’re in and out of play. You don’t control the chat. You literally don’t even control the game itself. There is a part where you are forced to quit the actual game on your real life computer and relaunch it to continue. The game is playing you, which is a really neat experience.
If I were to compare Superhot’s vibe to a movie, it would be Ex Machina. It is this constant fight for power between man and machine. While you barely grow, the program is constantly evolving and getting better. There is nothing you can do about it. Eventually, you are no match.
Because you aren’t really in control, you get this creepy sort of feeling when playing. You never know what is going to happen next, when it will happen, and why it is happening. You feel helpless and must give into the orders of the game. Many times during the game, you are “interrogated” and “brainwashed”, being locked in a cell until you give into Superhot. You are just told to kill the red guys, and you never really know why. It makes the game more interesting because you never know what to expect, allowing the game to surprise you in a variety of ways.
Superhot is arguably the most original and entertaining games of the past few years. It’s mechanics and gameplay grabs the player’s attention, sucking them into the world. Although, I found the story to be equally well done.